The Kinematic Equations Explained: How to Choose and Use SUVAT

Four equations describe any motion with constant acceleration. Learn which variable each one leaves out, how to choose, and how to avoid sign errors.

The kinematic equations describe motion with constant acceleration. There are four, each linking four of the five quantities displacement (s), initial velocity (u), final velocity (v), acceleration (a) and time (t): v = u + at, s = ut + ½at², v² = u² + 2as and s = ½(u + v)t. To solve a problem, write down the three quantities you know, then choose the equation that leaves out the one you neither know nor need.

For example, a car braking from 30 m/s at 6 m/s² stops in v² = u² + 2as → 0 = 900 − 12s → s = 75 m.

The four equations

Equation Leaves out Use when time is…
v = u + at s known or wanted, distance is not
s = ut + ½at² v known or wanted, final speed is not
v² = u² + 2as t neither known nor wanted
s = ½(u + v)t a known or wanted, acceleration is not
v = u + at
s = ut + ½at²
v² = u² + 2as
s = ½(u + v)t

Some textbooks write v₀ or vᵢ for the initial velocity and Δx for displacement. The equations are the same.

Where they come from

The first equation is the definition of constant acceleration: velocity changes by a every second. The fourth says displacement is average velocity times time, and with constant acceleration the average velocity is exactly halfway between u and v. The other two follow by substituting one into the other to eliminate v or t.

How to solve a kinematics problem

  1. Draw the situation and choose a positive direction.
  2. List the five SUVAT variables and fill in the three you know, with signs.
  3. Identify the unknown you need and the one you do not care about.
  4. Choose the equation that skips the uncared-for variable.
  5. Solve, then check the sign and size of the answer make sense.

Worked examples

Accelerating car

A car goes from rest to 60 mph (26.82 m/s) in 8.0 seconds. What is its acceleration, and how far does it travel?

Known: u = 0, v = 26.82 m/s, t = 8.0 s

a = (v − u) ÷ t = 26.82 ÷ 8.0 ≈ 3.35 m/s²

s = ½(u + v)t = ½ × 26.82 × 8.0 ≈ 107 m

Using s = ½(u + v)t avoids depending on the rounded acceleration. The acceleration calculator and velocity calculator solve these one step at a time.

Braking distance

A car traveling 30 m/s (about 67 mph) brakes at a steady 6.0 m/s². How far and how long does it take to stop?

Known: u = 30 m/s, v = 0, a = −6.0 m/s² (negative: it opposes the motion)

v² = u² + 2as → 0 = 900 + 2(−6.0)s → s = 900 ÷ 12 = 75 m

v = u + at → 0 = 30 − 6.0t → t = 5.0 s

Because distance depends on u², halving the speed to 15 m/s cuts the braking distance to a quarter, 18.75 m. Add the distance covered during the driver’s reaction time, about 1.5 s × 30 m/s = 45 m, and the total stopping distance is 120 m. The final velocity calculator uses v² = u² + 2as directly.

Free fall

A stone is dropped from a 45 m cliff. Ignoring air resistance, how long does it fall and how fast is it going at the bottom?

Taking down as positive: u = 0, a = g = 9.81 m/s², s = 45 m

s = ½gt² → t = √(2s ÷ g) = √(90 ÷ 9.81) ≈ 3.03 s

v = gt ≈ 9.81 × 3.03 ≈ 29.7 m/s

Standard gravity is defined as exactly 9.80665 m/s², a value adopted by the international General Conference on Weights and Measures; 9.81 m/s² is the usual working figure. The free fall calculator handles drops from any height.

Throwing a ball straight up

A ball leaves your hand moving upward at 15 m/s. How high does it go?

Taking up as positive: u = 15 m/s, v = 0 at the top, a = −9.81 m/s²

v² = u² + 2as → 0 = 225 − 19.62s → s ≈ 11.5 m

Time to the top: t = (0 − 15) ÷ (−9.81) ≈ 1.53 s; it lands back in your hand after about 3.06 s

The way up and the way down are symmetric: the ball returns to your hand at 15 m/s, moving downward.

Sign conventions

Displacement, velocity and acceleration are vectors, so their signs carry direction. Pick one direction as positive and stick with it for the whole problem.

Situation u a
Speeding up in the positive direction + +
Braking while moving in the positive direction + −
Thrown upward (up positive) + −g
Dropped (down positive) 0 +g

Most errors come from forgetting that gravity points down while the object moves up, or from treating “deceleration” as a positive number in the equations.

Units

Keep units consistent: meters, seconds and m/s² in SI, or feet, seconds and ft/s² in US units, where g ≈ 32.2 ft/s². Convert km/h to m/s by dividing by 3.6 (90 km/h = 25 m/s) and mph to m/s by multiplying by 0.44704.

When the equations do not apply

The four equations assume acceleration is constant in both size and direction. They do not apply to a car whose driver eases on and off the pedal, a skydiver approaching terminal velocity, or a planet in orbit. For those, you need calculus or numerical methods. For two-dimensional motion with constant gravity, such as a thrown ball, apply the equations separately to the horizontal and vertical directions; the projectile motion calculator does exactly that.

When you know three SUVAT values and want the other two in one step, the uniformly accelerated motion calculator solves the full set. Energy methods offer another route to the same answers; see how to calculate kinetic energy.

Frequently asked questions

What are the four kinematic equations?

v = u + at; s = ut + ½at²; v² = u² + 2as; and s = ½(u + v)t. Here s is displacement, u is initial velocity, v is final velocity, a is acceleration and t is time. They apply only when acceleration is constant.

How do I know which kinematic equation to use?

List the three quantities you know and the one you want. Then pick the equation that contains those four and leaves out the fifth. If time is neither known nor wanted, use v² = u² + 2as.

What does SUVAT stand for?

It lists the five variables: s for displacement, u for initial velocity, v for final velocity, a for acceleration and t for time. Any three of them determine the other two.

What value of g should I use for free fall?

Standard gravity is defined as exactly 9.80665 m/s², and 9.81 m/s² is the usual rounded value. In US units it is about 32.17 ft/s², often rounded to 32.2 or 32. Local gravity varies slightly with latitude and altitude.

Do the kinematic equations work with air resistance?

Not exactly. Air resistance makes acceleration change with speed, so the constant-acceleration equations become approximations. They work well for dense objects over short drops and poorly for light objects or long falls.